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Race a Shopping Cart Downhill!

A Roblox racing game. You ride an upgradeable shopping cart down a long, steep course through a supermarket, a mall and a city.

Status
Live
When
Oct 2026 to now
Role
Designer and director, AI-assisted implementation
Team
Solo, with friends as playtesters
Made with
Roblox Studio, Luau

What it is

You race a shopping cart down a giant course before the store closes, and you ride as a pet in the basket. Coins buy you better carts, and sets of small objectives move you up levels.

My part

I am the designer and director. I set the vision, playtest, pick between options and approve the art. AI tools write the Luau code and make the concept art and models.

What I saw, what I changed

These go from the first to the latest. For each one, what I saw and what I did about it.

  1. In my last game, new players could not tell what the goal was.

    I picked a racer over two other ideas, because a downhill track with a finish line explains itself

  2. Losing everything after a failed run would be too harsh on new players.

    You keep your coins after a failed run, and the starter cart does not need to finish

  3. During testing, players were just standing around waiting for the next race window.

    Races can now be joined continuously, with a short break in between

  4. Testers said hazards hit them when they looked clear, and the steering felt off.

    I shrank the hitboxes to fit the models, and gave carts lean, steered front wheels and drift

  5. A friend said the steering was too responsive and the cart had no weight. I also felt no sense of speed.

    Lower steering response, a camera that pulls back with speed, and jumps with rows of speed pads

    After I have not judged this yet.

  6. A friend suggested that each part of the course should have its own thing.

    Falling rocks with shadow warnings in the mountain pass, and rush-hour traffic downtown